LIV is looking for an Unreal Engine developer to come in and own the task of upgrading & maintaining our Unreal SDK.
LIVs main quest line is to empower VR content creators and game developers to connect with, and interact with their audiences in real-time.
LIV has the biggest content creator & game developer user base in VR behind it. Your work will be impacting end-users in the rawest sense - you'll be part of their workflow!
We'll expect you to take pride in your work here; keenly learn and
grow along with us. Our relationship with developers is critical, and code is the interface by which they work with us.
Work with LIV engine team to upgrade & maintain the LIV Unreal SDK.
Continue to iterate on, and dive deep into how Unreal Engine does rendering to unlock performance & quality wins for LIV.
Support game developers in their LIV SDK integration efforts.
Excellent written & verbal communication skills.
Commitment to ongoing code quality maintenance & documentation.
Experience working with UBT.
Experience with shaders.
Experience developing VR in Unreal.
Experience with DirectX, OpenGL, Vulkan or similar graphics APIs.
Have a degree related to computer science.
Have experience working with remote teams.
Come from a background of streaming, bulletin boards/forums or watch live streams.
Play lots of any kind of games. Board games, VR games, tabletop RPGs, PC games.. any kind of games really!
Own a VR headset.
We have a weekly D&I meeting where we scrutinize our own efforts to be more inclusive. We realize that we need to expand our horizons, and sacrifice things like speed of hiring, if we want to say that we've been honest in our attempts to drive diversity at LIV.
We run a radically transparent culture that is free of ego, and built on top of trust. As you can imagine, being a 100% distributed company means trust is paramount for us, and it's a cornerstone of our company.
Our culture is kind, warm and nerdy, and we are very mindful with how we communicate internally.
Made with ❤️ by Veni Kunche.