Job Board/Unreal Engine Developer at LIV Inc



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LIV Inc
emoji of a pushpinRemote - Anywhere in the worldemoji of a money bag$60k-$100k + generous equity compensationemoji of an envelopebrilovely@liv.tvemoji of a clockFri Oct 30 2020
emoji of a woman of coloremoji of a manemoji of a person of coloremoji of a woman 18 total on the teamemoji of a woman of coloremoji of a woman 2 women in techemoji of a woman of coloremoji of a person of color 1 people of color in techemoji of a rainbow 3 LGBTQIA+ folks in tech

LIV is looking for an Unreal Engine developer to come in and own the task of upgrading & maintaining our Unreal SDK.

LIVs main quest line is to empower VR content creators and game developers to connect with, and interact with their audiences in real-time.

LIV has the biggest content creator & game developer user base in VR behind it. Your work will be impacting end-users in the rawest sense - you'll be part of their workflow!

We'll expect you to take pride in your work here; keenly learn and

grow along with us. Our relationship with developers is critical, and code is the interface by which they work with us.

Job requirements

Your Quest

  • Work with LIV engine team to upgrade & maintain the LIV Unreal SDK.

  • Continue to iterate on, and dive deep into how Unreal Engine does rendering to unlock performance & quality wins for LIV.

  • Support game developers in their LIV SDK integration efforts.

Quest prerequisites

  • Excellent written & verbal communication skills.

    • You need to be able to both give, and take critical feedback without ego.
  • Commitment to ongoing code quality maintenance & documentation.

    • If it's broken, let's throw it out and do better!
  • Proficiency with Unreal Engine.
  • A strong understanding of rendering in Unreal Engine.
  • Having been involved in shipping a game.
  • May your commits be small, and frequent.
  • Two or more years of professional working experience.
  • Be passionate about virtual reality, live streaming and/or gaming.

Buffs

  • Experience working with UBT.

  • Experience with shaders.

  • Experience developing VR in Unreal.

  • Experience with DirectX, OpenGL, Vulkan or similar graphics APIs.

  • Have a degree related to computer science.

  • Have experience working with remote teams.

  • Come from a background of streaming, bulletin boards/forums or watch live streams.

  • Play lots of any kind of games. Board games, VR games, tabletop RPGs, PC games.. any kind of games really!

  • Own a VR headset.

What is your Interview process like?

  1. Meet with founder and CEO (casual chat - we screen for culture and values)
  2. Meet with CTO (casual chat - we screen for engineering chops, general interest in code)
  3. Meet with relevant team members
  4. We make offer or decline

What efforts are you making in terms of increasing diversity & inclusion within your company?

We have a weekly D&I meeting where we scrutinize our own efforts to be more inclusive. We realize that we need to expand our horizons, and sacrifice things like speed of hiring, if we want to say that we've been honest in our attempts to drive diversity at LIV.

We run a radically transparent culture that is free of ego, and built on top of trust. As you can imagine, being a 100% distributed company means trust is paramount for us, and it's a cornerstone of our company.

Our culture is kind, warm and nerdy, and we are very mindful with how we communicate internally.

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