LIVs main quest line is to empower VR content creators and game developers to connect with, and interact with their audiences in real-time. And now, we’re looking for experienced mobile developers for mobile VR compositing, empowering mobile VR users to share their experiences in real-time.
We have the biggest content creator & game developer user base in VR behind us. Your work will be impacting end-users in the rawest sense - you'll be part of their workflow!
All of the jobs @ LIV are 100% remote, and we've been distributed since day 1 : ) Join the nerdiest team in showbiz!
Skill points we're looking for, generally:
Comfort and experience working with projects that cross IDE boundaries.
Experience in AR, either ARKit or ARCore - a basis for knowledge is the important detail.
Experience working with ML models and deploying them. TensorFlow Lite experience is something we're looking for.
Experience building 3d applications for a wide range of devices, and knowledge of common pitfalls.
Experience working with OpenGL ES 3.0/2.0, and/or Vulkan.
Experience working with Java/Kotlin.
Experience working with JNI / C.
Nice to haves:
Experience working with Djinni or similar cross-platform development tools.
We have a weekly D&I meeting where we scrutinize our own efforts to be more inclusive. We realize that we need to expand our horizons, and sacrifice things like speed of hiring, if we want to say that we've been honest in our attempts to drive diversity at LIV.
We run a radically transparent culture that is free of ego, and built on top of trust. As you can imagine, being a 100% distributed company means trust is paramount for us, and it's a cornerstone of our company.
Our culture is kind, warm and nerdy, and we are very mindful with how we communicate internally.
Made with ❤️ by Veni Kunche.